As far as I am concerned, the outdoors functionalities are a bonus (I understand most members of this forum have a quite different perspective). Now I can create indoor levels with FPSC-C and script them in FPSC-R. My expectations have been more or less fulfilled with 1.009. I had no idea that outdoors was going to be so prominent. When FPSC Reloaded was first announced I thought "great, this is going to be FPSC with Lua scripting". Quote: "Before there was an FPSC Reloaded, I was thinking that FPSC Classic is a great program with a terrible scripting language. I hope you will figure out where they must be located in the file paths I included above. PS: crap! the forum editor for some reason kills my back slashes. To do this, I place it ON TOP of the level and then I select it and use the Position gizmo to LOWER it into the level. So then I have to make sure that, when I place the Player Marker it is inside the level. I am more interested in indoors games, so I will never want to leave the designed level and I do not build entrances in my levels. If you place it outside the FPSCC level, make sure you had built in an entrance (open space) in the level, or else you cannot enter it.ĩ.2 Alternative sneakiness. The little bmp picture is that of sandstone structure but, if you select it and place it on the map, it will be the level you designed previously.ĩ.1 Sneakiness: You must place the Player Marker (Green Arrow) somewhere in your map. You will see that you have a folder named My001, which contains the universe.
Now open universe.fpe with a text editor andħ.1 change the line "desc = Sandstone Structure (1)" to "desc = universeħ.2 change the line "model = sandstone structure (1).X" to "universe.dbo"Ĩ. Next, copy from c:\Program Files\FPSCR1009\files\entitybank\Buildings the following files into c:\Program Files\FPSCR1009\files\entitybank\My001 :Ħ.1 Sandstone Structure (1).bmp and rename to universe.bmpĦ.2 Sandstone Structure (1).fpe and rename to universe.fpeħ. Copy all of these (for each subfolder) into c:\Program Files\FPSCR1009\files\entitybank\My001. You will see several subfolders, each of which contains texture files. Now go to c:\Program Files\FPS Creator\MyGames\my001\files\texturebank.
#How to add friendly ai in fps creator classic password
To unzip you need the password it is mypassword.ĥ. Unzip it into c:\Program Files\FPSCR1009\files\entitybank\My001 (it is a new folder). You will see in ithere a file level1.zip. After this is done, with File Explorer go to (for example) c:\Program Files\FPS Creator\MyGames\my001\files\levelbank. Fix the following options.ģ.1 In level settings: Map Name -> my001.fpmģ.2 In textures: choose what you want an dyour computer can handle.Ĥ. Build your level, save it as (for example) my001.fpm. Start FPSC Classic, go the buttons row right under the menus, find the button "Move Down a Layer" and hit it several times, until you get to Level or Layer 0 (there is a small annotation at the bottom left end of the screen which tells oyu which level you are in).Ģ. You must have the paid version of FPSC Classic, which is able to build standalone games.ġ.